Category Archives: Paladins

We’re So Talented! Paladin Edition, Tier 2: Control

Edit: Thanks to an observant commentator I have made some changes to this post. The edited portions are in italics, the errors are crossed out, or were removed.

Last week I covered the first tier of Paladin talents available at level 15. This week I’ll be discussing our Tier 2 talents, the theme of which is crowd control. I’m going to be upfront about my discomfort with this talent tier, which is mostly based around the idea that I don’t like having our baseline stun (Hammer of Justice, HoJ) removed. I understand that most classes don’t have a stun available across all three specs, but it was something I had become accustomed to. It makes the decision difficult for me, and maybe other paladins too. Whoops, huge gaff there. Turns out that FoJ will replace/modify the original ability. That doesn’t change my opinions of the other two talents, but it certainly does change the thought process that goes into choosing which one to take.

Level 30 Paladin talents

Fist of Justice –  Stuns the target for 6 seconds. Replaces Hammer of Justice. (3.5% base mana, 30 second CD)

Repentance – Puts the enemy target in a state of meditation, incapacitating them for up to 1 min.  Any damage from sources other than Censure will awaken the target.  Usable against Demons, Dragonkin, Giants, Humanoids and Undead. (10.5% base mana, 1.5 sec cast)

Burden of Guilt – Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec.

Continue reading We’re So Talented! Paladin Edition, Tier 2: Control

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We’re So Talented! Paladin Edition, Tier 1: Movement

Paladin talent tier discussion will be updated every Thursday, and this week I will talk briefly about the talent choices available to level 15 characters.

I’m really pleased with the theme and placement of these talent choices. Paladins have long (and frequently) complained about run speed and gap closers, and Tier 1 addresses those issues. It also gives new paladins a huge boost in questing and PvP, which will help make their experience more enjoyable. Before looking at each talent individually, its clear that is a well placed, well designed talent tier.

Talent Choice for Paladins at level 15

Speed of Light – Increases your run speed by 70% for 8 seconds. (1 min cooldown, 3.5% base mana)

Long Arm of the Law – A successful Judgment increases your movement speed by 45% for 3 seconds.

Pursuit of Justice – You gain 10% movement speed at all times, plus an additional 10% movement speed for each current charge of Holy Power up to 3.

Continue reading We’re So Talented! Paladin Edition, Tier 1: Movement

MoP First Impressions & ‘Other Stuff’

Other Stuff
Tuesday was pretty much an amazing day. It started with my guild attempting our first ever current-content hard mode encounter. We had planned to pull Morchok 5 times, and on the first 2 pulls we got him to 50% before a crystal spawned too far from the boss and the tanks responded too slowly (we each took one turn screwing up). On our fifth attempt we killed the boss with a minute and a half left on the enrage timer. About an hour later, as I tabbed out during a break, I found out I had gotten my beta invite. Could this have gotten any better? Well, yes actually, because the next night after we cleared Madness we got a surprise.

Knee Jerk Rxn: MoP Beta Glyphs

Some Mists of Pandaria glyphs are out in the beta and here is my reaction to the ones that caught my eye. Glyphs have been a perfectly good addition to World of Warcraft, but they’ve never really delivered in terms of how awesome they could be. Until now apparently.

Paladins
Glyph of Avenging Wrath
While Avenging Wrath is active, you are healed for 0% of your maximum health every 4 sec

  • Pretty excited about this one, free health is always welcome, and with the moderately short cooldown on Avenging Wrath this is a great glyph for all 3 specs.

Continue reading Knee Jerk Rxn: MoP Beta Glyphs