Edit: Thanks to an observant commentator I have made some changes to this post. The edited portions are in italics, the errors are crossed out, or were removed.
Last week I covered the first tier of Paladin talents available at level 15. This week I’ll be discussing our Tier 2 talents, the theme of which is crowd control. I’m going to be upfront about my discomfort with this talent tier, which is mostly based around the idea that I don’t like having our baseline stun (Hammer of Justice, HoJ) removed. I understand that most classes don’t have a stun available across all three specs, but it was something I had become accustomed to. It makes the decision difficult for me, and maybe other paladins too. Whoops, huge gaff there. Turns out that FoJ will replace/modify the original ability. That doesn’t change my opinions of the other two talents, but it certainly does change the thought process that goes into choosing which one to take.
Fist of Justice – Stuns the target for 6 seconds. Replaces Hammer of Justice. (3.5% base mana, 30 second CD)
Repentance – Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. (10.5% base mana, 1.5 sec cast)
Burden of Guilt – Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec.
Continue reading We’re So Talented! Paladin Edition, Tier 2: Control